![]() Some of you may have already played the multiplayer version of the game, since it was a bit premature (something that's normal and happens to a lot of men, or so we've heard), or in Early Access as some prefer to call it. The tone is set right off the bat when we're greeted by a shower of peckers that spell out the logo of the game, complete with rather detailed sound effects, and it's all downhill from there. In this tale of woe and worry we follow John, who is a bit of a dick (if you know what we mean). He's stuck in a dead-end job, he's single, and his apartment kinda sucks. ![]() Then to John's dismay, an invitation to his high school reunion pops through his letterbox and he's hit with a bout of insecurity and anxiety to the tune of: "What will my classmates think of me and what I've done with my life?" With the reunion looming, only six short months away, it's up to us to help John stop cocking up his life, hopefully also get a date, and help him deal with his fear of ridicule at the hands of his childhood bullies. The whole thing starts off innocently enough, with a boring job, a boss who yells at you for not performing well enough, and awkward interactions with colleagues. All of this narrated in much the same style as The Stanley Parable, with your actions prompting responses from the narrator, adding context and humour to the somewhat bizarre experience of literally dicking around. After a few days of menial labour and product testing it becomes apparent that a significant other schlong isn't the only thing missing from John's life, and it's here we were caught a bit off-guard when the game gradually changed into a journey of self-improvement with you and John as the travellers. It might just be the best example of why we love indie games, because where else would you possibly find life lessons whilst playing as bologna pony, disptick, pizzle, mickey, choad, trouser snake, boomstick or whatever you choose to call it? This, a game which up to this point had been mostly about gathering some friends and giving each other a proper poking while being peppered with pee-pee humour, suddenly turned deep and philosophical. There's also some social commentary being made here, since John's inner monologue, and attempts at solving what he perceives as failure and flaws, are very much relevant in a society where men often seek material wealth when confronted with insecurity, and shallow interactions over deep relationships. And how often haven't you internalised feelings instead of talking about them with a close friend? This is why we find this game so interesting. So interesting in fact, that we would recommend you to play through the story, just in case you find something in John that you recognise in yourself (we know we did, at least).
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